This is one of the goofier warnings in Actionscript 3. If you are writing a lot of modular code or nesting base-classed library symbols, you are probably seeing this and pulling your hair out. Fortunately, it is easy to fix. Below is how to fix it in CS3, it should be very similar for CS4, [...]
Archive for July, 2009
My beef with Google Wave.
Do not get me wrong, I think Google Wave is a neat toy, however, I have one big problem with it. This problem is, specifically, the way it transmits text data during live conversations on a per-character basis rather than per-message. In the IO conference presentation they cite the “So-And-So is Typing a Message” as [...]
Linksys WRT110 is a piece of shit.
A few months ago I bought a Linksys WRT110 wireless router from Target. I was immediately suspicious when I pulled it out the box and it weight roughly half a pound… I was wondering why I just paid 70 dollars something that appeared to be less sophisticated than a crystal radio. Anyway, today my suspicions [...]
Actionscript 2, event handler iterator scope, the quick and dirty way.
A common roadblock that Flash designers run up against when using Actionscript is attempting to assign event handlers in an iterative manner. Most often it is a problem when dealing with some sort of associative array. For example, if I have 5 MovieClips in an array, and I have 5 string values in a separate [...]
Killzone 2, and the mark of a good game.
With graphics getting progressively closer to photo-realism, games are tending to get shorter and less diverse. Gone are the days of making huge map sets with a 2D artist and some grit. 3D environments on the order that can be delivered on the PS3 require months and even years of meticulous hand crafting to get [...]